A,B简单
C,比较难想,但代码很简单
D,把倒着走的点提取出来,贪心,(类似差分的思路)
E,算是复习了折半搜索,但貌似爆搜加剪枝能过???
void sd1(int kk, long long gk) {
if (kk >= k / 2) {
wu = "";
int flag = 1, ml = 0;
for (int i = 1; i <= n; i++) {
int hj = 0;
for (int j = 1; j <= k / 2; j++) {
if (a[i][j] - '0' == kl[j])
hj++;
}
if (hj > b[i])
return;
dc = (hj + '0');
wu = wu + dc;
}
mp[wu]++;
lp[wu] = gk;
return;
}
kk++;
for (int i = 0; i <= 9; i++) {
kl[kk] = i;
sd1(kk, gk * 10 + i);
}
return;
}
void sd2(int kk, long long gk) {
if (kk >= k) {
wu = "";
int flag = 1;
for (int i = 1; i <= n; i++) {
int hj = 0;
for (int j = k / 2 + 1; j <= k; j++) {
if (a[i][j] - '0' == kl[j])
hj++;
}
if (hj > b[i])
return;
dc = (b[i] - hj + '0');
wu = wu + dc;
}
if (mp[wu] == 1) {
if (ans != -1) {
fflag = 1;
return;
} else {
ans = lp[wu] * dh[k - k / 2] + gk;
}
}
if (mp[wu] > 1) {
fflag = 1;
return;
}
return;
}
kk++;
for (int i = 0; i <= 9; i++) {
kl[kk] = i;
sd2(kk, gk * 10 + i);
if (fflag == 1)
return;
}
return;
}
F,区间最大,最小就相当于区间大于(小于)的无法放,其它区间也没法放这个值,于是就记录每个位置能放那些值,写二分图匹配
#include <bits/stdc++.h>
using namespace std;
int n, m, x, y, aa, v, op[205][205], p[205], vis[205], ans, qwq[205];
int match(int ax) {
for (int i = 1; i <= n; i++) {
if (op[ax][i] == 1 && vis[i] == 0) {
vis[i] = 1;
if (p[i] == 0 || match(p[i]) == 1) {
p[i] = ax;
return 1;
}
}
}
return 0;
}
int main() {
cin >> n >> m;
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; j++) op[i][j] = 1;
}
for (int i = 1; i <= m; i++) {
scanf("%d%d%d%d", &aa, &x, &y, &v);
if (aa == 1) {
for (int j = x; j <= y; j++) {
for (int h = v + 1; h <= n; h++) {
op[j][h] = 0;
}
}
for (int j = 1; j <= n; j++) {
if (j < x || j > y)
op[j][v] = 0;
}
}
if (aa == 2) {
for (int j = x; j <= y; j++) {
for (int h = v - 1; h >= 1; h--) {
op[j][h] = 0;
}
}
for (int j = 1; j <= n; j++) {
if (j < x || j > y)
op[j][v] = 0;
}
}
}
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; j++) vis[j] = 0;
if (match(i) == 1)
ans++;
else {
cout << "-1";
return 0;
}
}
for (int i = 1; i <= n; i++) {
qwq[p[i]] = i;
}
for (int i = 1; i <= n; i++) cout << qwq[i] << " ";
return 0;
}